60SecondBridge – Acol Flipper
Points for Games, Slams, Distribution and Suit Shortages ▾
Total Points (TP)
To get your total points add together: distribution points (DP) + high card points (HCP) = Total Points (TP)
Distribution Points (DP)
When opening the bidding count the HCP and add DP. *Note: DP’s are not used in NoTrumps
Long Suit Distribution Points (LSDP or DP’s) *before a ‘fit’ is found
- Add 1 point for every card over 4 in each suit
- Each 5-card: Add 1 point
- Each 6-card: Add 2 points
- Each 7-card: Add 3 points
Short Suit Distribution Points (SSDP or DP’s) *for suit contracts after a ‘fit’ is found
- Void = count 5 points
- Singleton = count 3 points
- Doubleton = count 1 point
Points Required To Bid Game
- 3NT = 25 High Card Points (HCP);
- 4♠ 4♥ = 26 TP (HCP + DP)
- 5 ♣ 5♦ = 29 TP (HCP+ DP)
No Trump Slam Points required
- Small Slams – 6NT = 33-36 points;
- Grand Slams- 7NT = 37+points;
Suit Slams
- Small Slams – 6♠ 6♥ 6♣ 6♦ = 32-36 points;
- Grand Slams – 7♠, 7♥ 7♣ 7♦ = 37+ points
Note: Unbalanced hands in suit slams may need less points
Vulnerability
- Each trick light -10 points
- Game bonus +500 points
- Each trick light -50 points
- Game bonus +300 points
Vulnerable
Not Vulnerable
One Level Opening Bids and Responses ▾
Opening Bids
Suit Bids – If your hand is unbalanced
- 12+ points including DP’s = Open with a 1 level suit bid
- If you have 11 points you should have at least one five card and one 4 card suit
- If you open either 1♠, 1♥ you should have four or more cards in the suit
- If you have 10 points you should have two 5+ card suits
Which suit first?
- With a holding of 5+ cards in a suit open your longest suit first
- With 2 x 5 card suits bid the highest ranked suit first
- With two or more 4 card suits bid the lowest ranked suit first (bidding up the line)
- With a singleton and 3 4-card suits if the singleton is:
- – the black suits(clubs or spades) open the middle of the other three suits
- – the red suits (hearts or diamonds) open the suit below the singleton
No-Trump (NT) – If your hand is balanced (4333 or 4432 or 5332) distribution
- 1NT = 12 – 14 HCP
- 2NT = 20 – 22 HCP
- 3NT = 25 – 27 HCP
- NOTE* Opening 1NT can contain a five card major or minor suit
Responding Bids
At the 1 level is forcing on partner for 1 round of bidding
- With 5 points AND a 5+ card suit bid at the one level
- With 6+ points and a 4 card suit
Not forcing 1 level bid
- Pass = with 0-4 points
- 1NT = 6-9 points, denies 4 spades or 3 hearts NOT forcing
At the 2 level with a new suit forcing for one round of bidding
- A lower ranked suit at the 2 level = 10+ points and 4+ cards
- A higher ranked suit = jump bid = 16+ HCP and 5 card suit, gameforce bid, slam prospects
At the 2 level not forcing
- 2NT = 11-12 HCP balanced no 4 card major
- 3NT = 13-15 HCP, 4-3-3-3 shape, no 4 card major
Raising partner’s opening suit not forcing
- By one level: 4 card support and 6-9 points, eg.1♦ – 2♦
- By two levels: 4 card support and 10-12 points eg.1♥ – 3♥
- By three levels: 5+ card support, unbalanced hand, less than 10 points eg. 1♠ – 4♠
To show 13 – 15 points and support for opener
- Bid a new suit initially and then jump to game on the second round of bidding. This bid is a delayed game raise
Notes
- 1. Holding enough points bid your longest suit first, if you are too weak to bid a new suit at the 2 level you may need to bid a 4 card major ahead of your longer minor suit.
- 2. Bid a 4 card major suit before raising partners minor
- 3. Bid your 4 card major suiit rather than NoTrump if you have a good rebid
- 4. Bidding 1♠ – 2♥ means you promise 5 heart suit cards or more
Two level Opening Bids and Responses ▾
*Discuss and agree to play 1 of the following 3 systems with partner
System One
1. Strong Two Opening bids
- 2♣ = 23+ points or 10 playing tricks -partner must bid to game (a gameforce bid)
- 2♠, 2♥ or 2♦ = 17 – 22 points or 8 playing tricks.
- 2NT = 20-22 HCP and a balanced hand (4333 or 4432 or 5332) distribution. *this bid
can
have 1 five card major suit ?
- After bids of 2♠, 2♥ or 2♦, 2NT is negative showing 0-7 points.
- After a 2♣ bid, 2♦ is negative showing 0-7 points.
- All other responses are positive showing 8+ points and at least 4 cards in the suit bid.
Responses to Strong 2 Openings ?
System Two
2. Weak Two Opening bids
- 2 ♠, 2♥ = 6 card suit and 6-10 points, having least 1 honor card Q or higher in the long suit. It denies a 4 card holding in the other major suit.
- 2 ♦ = 6 card suit and 6-10 points, having least 1 honor card Q or higher in the long suit.
- 2 ♣ = 23+ points or 10 playing tricks -partner must bid to game (gameforce)
- 2NT = 20-22 HCP and a balanced hand (4333 or 4432 or 5332) distribution. *this bid
can
have 1 five card major suit
-
Responses to Weak Two bids
- New suit bid is a forcing bid opener must respond
- Single raise of opener is a sign off.
- 2NT = Strong enquiry
-
System Three
3. Benjamised Opening Two bids
- 2♠, 2♥ = 6 card suit and 6-10 points, having least 1 honor card Q or higher in the long suit. It denies a 4 card holding in the other major suit.
- 2 ♦ = 23+ HCP a gameforce bid – partner must keep bidding going until game is reached
- 2 ♣ = 18-22 points or 9 playing tricks.
- 2NT = 20-22 HCP and a balanced hand (4333 or 4432 or 5332) distribution. *this bid
can
have 1 five card major suit ?
-
Responses to Benjamised 2♣ or 2♦
- 2♣ – 2♦ OR 2♦ – 2♥ = a negative response 0-7 TP’s
- All other responses are positive 8+ TP’s
- a new suit after 2♣ is not forcing
- A positive response (8+ points) to 2♣ or 2♦ is a gameforce
- A positive suit reply to 2♦ suggests slam values
- A positive suit reply = 5+ suit
- 2NT = positive and balanced hand
-
1NT 2NT and 3NT Opening Bids and Responses ▾
Opening Bids
- 1NT = 12-14 HCP and a balanced hand (4333 or 4432 or 5332) distribution. *this bid can have 1 five card major suit
-
Responding to 1NT Opener
Responders bid without a 4 card major suit
- With a long (6+) club suit bid 2♣ and then bid 3♣
- 2♠, 2♥, 2♦ = Weak – less than 11 points, but holding a five card suit – Opener must pass this takeout bid
- 2NT = invitation to game 11-12 HCP, with no 4 card major suit, opener passes with only 12 HCP bids 3NT with 13-14 HCP
- 3NT, 4♠, 4♥ = Opener must pass as responder wants to play in game
- 4NT Quantitative – inviting Opener with higher points to bid 6NT
Stayman – Responders bid with one or two 4 card major suits
1NT – 2♣ An artificial bid asking opener to bid any major suit they have in ascending order. So with 2 four card majors responder bids the hearts first. must have a least one four-card major and at least 8 high-card points to use the Stayman convention.”
-
Opener’s response to partner’s Stayman bid
- 2♠ = I have 4 spades and I don’t have 4 hearts
- 2♥ = I have 4 hearts and I may have 4 spades also
- 2♦ = I don’t hold a 4 card major
Jacoby Transfers (also called transfers)
*Agree with partner before if playing Jacoby Transfers responder should have a point count = 3-28 TPOpeners Bid Responders Bid Meaning of Responders Bid 1NT 2♥ Responder has 5+ spades, and is asking partner to please bid spades 1NT 2♦ Responder has 5+ hearts and is asking partner to please bid hearts
Super Accept Bids after Transfers
Most of the time, the notrump opener will accept a Jacoby transfer bid and make a minimum response, but there is one exception. With a maximum hand, including four-card support for partner’s major, the 1NT opener should jump to the three level in responder’s suit. This is called super-acceptance.
Minor Suit Transfers
*Agree with partner before if playing Minor Suit Transfers responder should have a point count = 3-28 TP
Openers Bid Responders Bid Meaning of Responders Bid 1NT 2♠ Responder holds 6+ clubs, asks partner to bid 3C or 2NT in the case of having a good club suit, usually headed by a high card (e.g. Axx, K10x, Qxxx, QJx). 1NT 2NT Responder has 6+ diamonds and asks partner to bid 3NT or 3C in the case of having a good suit.
Opening 2NT Bid (20-22 HCP)
2NT = 20-22 HCP and a balanced hand (4333 or 4432 or 5332) distribution. *this bid can have 1 five card major suit Responses to 2NT Opening Bid
The same as the responses to 1NT opening but one level higher Includes Stayman, Transfers and Minor Suit Transfers Responding to 2NT Opener
Stayman Convention (but at the 3 level)
- 3♣ = – responder has 3+
points and
at
least 1 four card major suit and is asking opener for any 4 card major
they hold
(bid
in
ascending order)
- 3♠, 3♥,
3♦ = a gameforce
with 5+
cards in
bid
suit,
bid until game has been bid
Responders bid without a 4 card major suit
- 3♦ = a gameforce with 5+ cards in bid suit, bid until game
- 3NT = 3-7 points and no 5 card Major suit
- With a long (6+) club suit bid 3♣ and then rebid 5♣
Responders bid with a 5 card suit
- 3♠, 3♥ 3♦ = a gameforce with 5+ cards in bid suit, bid until game has been reached
Responders Slam or Game Try after 1NT opener
Responder bids 4NT Quantitative= Inviting Opener to keep bidding and show strength
Openers Points and Responses With 20 HCP Opener passes With 21 HCP Opener bids 5NT With 22 HCP Opener bids 6NT
Opening a weak and gambling 3NT
This bid is used to describe a hand containing a minor suit of at least seven cards in length and headed by the ace, king and queen, at minimum. The bid has the objectives of preempting the opponents’ bidding if they they hold the major suits and trying for a game in notrump on the hope that partner might hold adequate support.
Because this conventional bid replaces the standard use of opening 3NT (a hand with 25-27 high card points and a balanced distribution), partnerships must use other bids to show the standard 3NT handResponding to a weak gambling 3NT opener
4♠, 4♥ = Opener must pass as responder wants to play in a suit game 4♣ or 5♣ Pass openers 3NT if your suit is clubs 4♦ or 5♦ Responder takes opener out to diamonds if that is their 7 card suit
Opening 1NT – 12-14 HCP
Opener’s Rebids after opening one in a suit ▾
Balanced hand and after a 1 level suit opening bid
- 1NT = 15-16 HCP
- 2NT = 17-18 HCP denies a four card Major
- 3NT = 19 HCP
After partner’s new suit at the 2 level bid and with a balanced hand
- 2NT = 15-17 HCP
- 3NT = 18-19 HCP
Unbalanced hands showing minimum 12-15 points
- Raise responder to the 2 level with 3-4 trump cards
- Bid a major suit at the 1 level
- Bid a lower ranked suit at the 2 level
- Rebid your own opening suit (must have 5+ cards for this bid)
Unbalanced hands showing medium strength with 16-18 points
- Jump raise responder to 3 level with 4 trump cards
- Bid a new suit of a lower rank
- Bid a new suit of a higher rank (a reverse bid)
- Jump and rebid your own suit to the 3 level- shows 6+ cards
Unbalanced hands showing a strong hand with maximum 19-22 points
- Bid game in responders major suit
- Bid game in your major suit
- Jump shift in a new suit (game force)
Notes
- 1. Don’t raise partners 1 level response with only 3 cards in their suit if your hand is balanced
- 2. Raise a 1 level response to the 2 level with only 3 trump cards if your hand is unbalanced
- 3. A jump raise of responders suit promises 4 trump cards
- 4. A delayed support of responders suit eg.1♦ – 1♠, 2♣ – 2♦, 2♠… promises responder that opener has a 3 card spade suit and 16-18 points.
- 5. If you have a 5 card minor suit and a 4 card major suit do not rebid your 5+ card minor or rebid NoTrumps, rebid your major suit
- 6. Openers jump rebid of the same suit is not a forcing bid if responder responded at the 1 level
- 7. Openers jump rebid of the same suit is a forcing bid for 1 round if responder bid at the 2 level
Responder’s Rebids – Responder’s second bid ▾
Responder showing a minimum hand 6-9 points
- Raise openers 2nd bid suit
- Support opener’s 1st bid suit “giving preference”
- Repeat your own suit at lowest level
- Rebid 1NT
Responder showing a medium hand
Bids showing 10-12 points
- Jump to 2NT
- Jump to 3 in an already bid suit
- Bid a new suit
Responder showing a maximum hand
Bids showing 13+ (game going) points
- Insist on game
- Jump in a new suit
- Bid the 4th unbid suit (called fourth suit forcing often looking for a NoTrump contract)
- Make a Reverse Bid by bidding a higher ranked suit than your first suit
Notes
- 1. Don’t raise opener’s second suit with 3 trumps
- 2. Prefer to find game in a major over 3NT
- 3. Prefer to find game in 3NT rather than game in a minor suit
- 4. Don’t rebid a 5 card suit unless there are no other options
- 5. After 3 other suits have been bid, do not bid NoTrumps unless you have a stopper in the 4th suit
- 6. Rebidding your suit promises extra length but not extra strength
- 7. Jump rebids by responder are not forcing unless in a new suit
- 8. Fourth suit forcing shows game interest
Pre-Emptive Bidding and Responses ▾
Opening Pre-Empts
Requirements for a 3 Level Pre-Emptive Opening
- A poor hand 7-10 TP
- Singleton or a void
- 7+ card suit
- With 2+ honors in the long suit
- No other 4+ card major suit
- Within 2 tricks of your bid when vulnerable
- Within 3 tricks of your bid when non-vulnerable
Requirements for a 4 Level Opening
- 5-8 TP include your long suit distribution points -LSDP
- With 2+ honors in the long suit
- Singleton or a void
- An 8 card suit
- No other 4+ card major suit
- Within 2 tricks of your bid when vulnerable
- Within 3 tricks of your bid when non-vulnerable
Overcalling Pre-Empts
Requirements for a 4 Level Overcall
- 7-10 TP
- Singleton or a void
- 7+ card suit
- With 2+ honors in the long suit
- No other 4+ card major suit interest
Notes
- 1. A preemptive overcall skips two levels of bidding from the most recent opposition bid
- 2. Don’t pre-empt higher than game
- 3. Do not bid again after pre-empt
- 4. Count your playing tricks
- A,K or Q in partners suit=1 trick each
Responses to PreEmpt Opening Bids or Pre-Empt Overcalls
Count your winning tricks
- A,K or Q in partners suit=1 trick
and Count your Tricks in Outside suits ?
- AK = 2 tricks,
- AQ = 1.5 tricks,
- A or K/Q = 1 trick,
- K = 1 trick
- Support for partner and a void = 2 tricks
Notes
- 1. If you have less than the tricks partner needs (3 if vul; 2 if non-vul) don’t rescue partner
- 2. If you have more tricks than partner is counting on you for (3 if vul; 2 if non-vul) bid to game or slam
- 3. If Responses to a pre-empt a change of suit is a forcing bid, try to stay with openers major suit rather than looking for a new suit
- 4. With 16+ points balanced hand (and no void or singleton in partners suit), respond to partners pre-empt of 3♣ OR 3♦ with 3NT
Vocabulary – Signals – Leads ▾
Vocabulary
Dealer – first player to bidOpener – the first player to bid anything apart from Pass
Responder – the openers partner
Overcaller – any bids made by the opposition after the Opener has bid
Declarer – the first player to bid the suit of the final suit, they play their own hand and Dummy their partners hand
Opening Lead – the player to the left of the Declarer who makes the first lead of the game
Dummy – cards placed face up on the table after the opening Lead
Balanced hand – no singleton or void and only one doubleton with no 5 card Major Suit
The Rule of Twenty – A formula to calculate if a hand is strong enough to open the bidding even though the hand may not have 12+ points. Add: Total Points + Count of longest suit in hand + count of second longest suit in hand = If the number is equal to or greater than 20 you can open the bidding
Signals
Attitude This signal is used for showing partner if the suit they led is one you would like to be continued. Play a high card if you want partner to continue leading this suit and play a low card if you prefer them to switch suitsReverse Attitude This signal is also used for showing partner if the suit they led is one you would like to be continued. Play a low card if you want partner to continue leading this suit and play a high card if you prefer them to switch suits. Low = Like & High = Dislike. The benefit of using Reverse attitude is that you aren’t playing a high card out of a suit you like
The Count Use this signal when Declarer leads a suit. When you follow suit with small cards play low – high to show an odd number of cards in that suit. Play high – low to show an even number of cards in the suit you are playing.
Lavinthal Discards When Declarer leads and you can’t follow suit throw a card from a suit you don’t want, if you throw a high card (meaning 6 or higher) you want back the higher ranking of the other two suits. If you throw a low card so 2-5 then you want back the lower ranking of the other two suits. Although it sounds complex you just basically discarding a suit you don’t want.
Suit Preference Most often when you are playing a card which partner will ruff.
Play a high card (6-10) if you want partner to return a high ranking suit and a low card (2-5) if you want the lower ranking side suit
Leads
Which suit should you lead?
Partner’s suit If partner has bid a suit, lead itNo Trump Contract Lead a card from your longest suit
A Suit Contract A singleton can promote a ruff for your side
Which card should you Lead?
Never underlead an Ace against a suit contract! Lead the Ace itself if no better lead is available
Description | Cards in Hand |
---|---|
Top of a sequence | A K Q J |
” | K Q J T |
” | Q J T |
Low card promises an Honour – 4th Highest |
Q 9 3 2 K 8 5 3 2 |
|
|
Top of a sequence (High/Low) | 9 2 |
MUD – Middle Up Down from three small cards | 9 7 2 |
Scoring ▾
Scoring
Trick Value1♦ / 1♣ 20 points per trick
1♠ / 1♥ 30 points per trick
NoTrumps 40 points for the first trick and then 30 points for each subsequent trick
Bonus Points
Contract | Not Vulnerable | Vulnerable |
---|---|---|
Part Game | 50 points | 50 points |
Game | 300 | 500 |
Small Slam | 800 | 1250 |
Grand Slam | 1300 | 2000 |
Made Contracts
Not Vulnerable |
Vulnerable |
||||||||
---|---|---|---|---|---|---|---|---|---|
Bid | Made | Undoubled | Doubled | Redoubled | Undoubled | Doubled | Redoubled | ||
1♣-1♦ | 1 | 70 | 140 | 230 | 70 | 140 | 230 | ||
2 | 90 | 240 | 430 | 90 | 340 | 630 | |||
3 | 110 | 340 | 630 | 110 | 540 | 1030 | |||
4 | 130 | 440 | 830 | 130 | 740 | 1430 | |||
5 | 150 | 540 | 1030 | 150 | 940 | 1830 | |||
6 | 170 | 640 | 1230 | 170 | 1140 | 2230 | |||
7 | 190 | 740 | 1430 | 190 | 1340 | 2630 |
Bid | Made | Undoubled | Doubled | Redoubled | Undoubled | Doubled | Redoubled | ||
---|---|---|---|---|---|---|---|---|---|
1♠-1♥ | 1 | 80 | 160 | 520 | 80 | 160 | 720 | ||
2 | 110 | 260 | 720 | 110 | 360 | 1120 | |||
3 | 140 | 360 | 920 | 140 | 560 | 1520 | |||
4 | 170 | 460 | 1120 | 170 | 460 | 1120 | |||
5 | 200 | 560 | 1320 | 200 | 960 | 2320 | |||
6 | 230 | 660 | 1520 | 230 | 1160 | 2720 | |||
7 | 260 | 760 | 1720 | 250 | 1360 | 3120 |
Bid | Made | Undoubled | Doubled | Redoubled | Undoubled | Doubled | Redoubled | ||
---|---|---|---|---|---|---|---|---|---|
1NT | 1 | 90 | 180 | 560 | 90 | 180 | 760 | ||
2 | 120 | 280 | 760 | 120 | 380 | 1160 | |||
3 | 150 | 380 | 960 | 150 | 580 | 1560 | |||
4 | 180 | 480 | 1160 | 180 | 780 | 1960 | |||
5 | 210 | 580 | 1360 | 210 | 980 | 2360 | |||
6 | 240 | 680 | 1560 | 240 | 1180 | 2760 | |||
7 | 270 | 780 | 1760 | 270 | 1380 | 3160 |
Bid | Made | Undoubled | Doubled | Redoubled | Undoubled | Doubled | Redoubled | ||
---|---|---|---|---|---|---|---|---|---|
2♣-2♦ | 2 | 90 | 180 | 560 | 90 | 180 | 760 | ||
3 | 110 | 280 | 760 | 110 | 380 | 1160 | |||
4 | 130 | 380 | 960 | 130 | 580 | 1560 | |||
5 | 150 | 480 | 1160 | 150 | 780 | 1960 | |||
6 | 170 | 580 | 1360 | 170 | 980 | 2360 | |||
7 | 190 | 680 | 1560 | 190 | 1180 | 2760 |
Bid | Made | Undoubled | Doubled | Redoubled | Undoubled | Doubled | Redoubled | ||
---|---|---|---|---|---|---|---|---|---|
2♠-2♥ | 2 | 110 | 470 | 640 | 110 | 670 | 840 | ||
3 | 140 | 570 | 840 | 110 | 670 | 840 | |||
4 | 170 | 670 | 1040 | 170 | 1070 | 1640 | |||
5 | 200 | 770 | 1240 | 200 | 1270 | 2040 | |||
6 | 230 | 870 | 1440 | 230 | 1470 | 2440 | |||
7 | 260 | 970 | 1640 | 260 | 1670 | 2840 |
Bid | Made | Undoubled | Doubled | Redoubled | Undoubled | Doubled | Redoubled | ||
---|---|---|---|---|---|---|---|---|---|
2NT | 2 | 120 | 490 | 680 | 120 | 690 | 880 | ||
3 | 150 | 590 | 150 | 890 | 1280 | ||||
4 | 180 | 690 | 1080 | 180 | 1090 | 1680 | |||
5 | 210 | 790 | 1280 | 210 | 1290 | 2080 | |||
6 | 240 | 890 | 1480 | 240 | 1490 | 2480 | |||
7 | 270 | 990 | 1680 | 270 | 1690 | 2880 |
Bid | Made | Undoubled | Doubled | Redoubled | Undoubled | Doubled | Redoubled | ||
---|---|---|---|---|---|---|---|---|---|
3♣-3♦ | 3 | 110 | 470 | 640 | 110 | 670 | 840 | ||
4 | 130 | 570 | 840 | 130 | 870 | 1240 | |||
5 | 150 | 670 | 1040 | 150 | 1070 | 1640 | |||
6 | 170 | 770 | 1240 | 170 | 1270 | 2040 | |||
7 | 190 | 870 | 1440 | 190 | 1470 | 2440 |
Bid | Made | Undoubled | Doubled | Redoubled | Undoubled | Doubled | Redoubled | ||
---|---|---|---|---|---|---|---|---|---|
3♠-3♥ | 3 | 140 | 530 | 760 | 140 | 730 | 960 | ||
4 | 170 | 630 | 960 | 170 | 930 | 1360 | |||
5 | 200 | 730 | 1160 | 200 | 1130 | 1760 | |||
6 | 230 | 830 | 1360 | 230 | 1330 | 2160 | |||
7 | 260 | 930 | 1560 | 260 | 1530 | 2560 |
Bid | Made | Undoubled | Doubled | Redoubled | Undoubled | Doubled | Redoubled | ||
---|---|---|---|---|---|---|---|---|---|
3NT | 3 | 400 | 550 | 800 | 600 | 750 | 1000 | ||
4 | 430 | 650 | 1000 | 630 | 950 | 1400 | |||
5 | 460 | 750 | 1200 | 660 | 1150 | 1800 | |||
6 | 490 | 850 | 1400 | 690 | 1350 | 2200 | |||
7 | 520 | 950 | 1600 | 720 | 1550 | 2600 |
Bid | Made | Undoubled | Doubled | Redoubled | Undoubled | Doubled | Redoubled | ||
---|---|---|---|---|---|---|---|---|---|
4♣-4♦ | 4 | 130 | 510 | 720 | 130 | 710 | 920 | ||
5 | 150 | 610 | 920 | 150 | 910 | 1320 | |||
6 | 170 | 710 | 1120 | 170 | 1110 | 1720 | |||
7 | 190 | 810 | 1320 | 190 | 1310 | 2120 |
Bid | Made | Undoubled | Doubled | Redoubled | Undoubled | Doubled | Redoubled | ||
---|---|---|---|---|---|---|---|---|---|
4♠-4♥ | 4 | 420 | 590 | 880 | 620 | 790 | 1080 | ||
5 | 450 | 690 | 1080 | 650 | 990 | 1480 | |||
6 | 480 | 790 | 1280 | 680 | 1190 | 1880 | |||
7 | 510 | 890 | 1480 | 710 | 1390 | 2280 |
Bid | Made | Undoubled | Doubled | Redoubled | Undoubled | Doubled | Redoubled | ||
---|---|---|---|---|---|---|---|---|---|
4NT | 4 | 430 | 610 | 920 | 630 | 810 | 1120 | ||
5 | 460 | 710 | 1120 | 660 | 1010 | 1520 | |||
6 | 490 | 810 | 1320 | 690 | 1210 | 1920 | |||
7 | 520 | 910 | 1520 | 720 | 1410 | 2320 |
Bid | Made | Undoubled | Doubled | Redoubled | Undoubled | Doubled | Redoubled | ||
---|---|---|---|---|---|---|---|---|---|
5♣-5♦ | 5 | 400 | 550 | 800 | 600 | 750 | 1000 | ||
6 | 420 | 850 | 1000 | 620 | 950 | 1400 | |||
7 | 440 | 750 | 1200 | 640 | 1150 | 1800 |
Bid | Made | Undoubled | Doubled | Redoubled | Undoubled | Doubled | Redoubled | ||
---|---|---|---|---|---|---|---|---|---|
5♠-5♥ | 5 | 450 | 650 | 1000 | 650 | 850 | 1200 | ||
6 | 480 | 750 | 1200 | 680 | 1150 | 1600 | |||
7 | 510 | 850 | 1400 | 710 | 1250 | 2000 |
Bid | Made | Undoubled | Doubled | Redoubled | Undoubled | Doubled | Redoubled | ||
---|---|---|---|---|---|---|---|---|---|
5NT | 5 | 460 | 670 | 1040 | 660 | 870 | 1240 | ||
6 | 490 | 770 | 1240 | 690 | 1070 | 1640 | |||
7 | 520 | 870 | 1440 | 720 | 1270 | 2040 |
Bid | Made | Undoubled | Doubled | Redoubled | Undoubled | Doubled | Redoubled | ||
---|---|---|---|---|---|---|---|---|---|
6♣-6♦ | 6 | 920 | 1090 | 1380 | 1370 | 1540 | 1830 | ||
7 | 940 | 1190 | 1580 | 1390 | 1740 | 2230 |
Bid | Made | Undoubled | Doubled | Redoubled | Undoubled | Doubled | Redoubled | ||
---|---|---|---|---|---|---|---|---|---|
6♠-6♥ | 6 | 980 | 1210 | 1620 | 1430 | 1660 | 2070 | ||
7 | 1010 | 1310 | 1820 | 1460 | 1860 | 2470 |
Bid | Made | Undoubled | Doubled | Redoubled | Undoubled | Doubled | Redoubled | ||
---|---|---|---|---|---|---|---|---|---|
6NT | 6 | 990 | 1230 | 1660 | 1440 | 1680 | 2110 | ||
7 | 1020 | 1330 | 1860 | 1470 | 1880 | 2510 |
Bid | Made | Undoubled | Doubled | Redoubled | Undoubled | Doubled | Redoubled | ||
---|---|---|---|---|---|---|---|---|---|
7♣-7♦ | 7 | 1440 | 1630 | 1960 | 2140 | 2330 | 2660 |
Bid | Made | Undoubled | Doubled | Redoubled | Undoubled | Doubled | Redoubled | ||
---|---|---|---|---|---|---|---|---|---|
7♠-7♥ | 7 | 1510 | 1770 | 2240 | 2210 | 2470 | 2940 |
Bid | Made | Undoubled | Doubled | Redoubled | Undoubled | Doubled | Redoubled | ||
---|---|---|---|---|---|---|---|---|---|
7NT | 7 | 1520 | 1790 | 2280 | 2220 | 2490 | 2980 |
Defeated contracts
Not Vulnerable |
Vulnerable |
|||||||||
---|---|---|---|---|---|---|---|---|---|---|
Each Trick Light | Undoubled | Doubled ‘X’ | Redoubled ‘XX’ | Undoubled | Doubled ‘X’ | Redoubled ‘XX’ | ||||
1 | 50 | 100 | 200 | 100 | 200 | 400 | ||||
2 | 100 | 300 | 600 | 200 | 500 | 1000 | ||||
3 | 150 | 500 | 1000 | 300 | 800 | 1600 | ||||
4 | 200 | 800 | 1600 | 400 | 1100 | 2200 | ||||
5 | 250 | 1100 | 2200 | 500 | 1400 | 2800 | ||||
6 | 300 | 1400 | 2800 | 600 | 1700 | 3400 | ||||
7 | 350 | 1700 | 3400 | 700 | 2000 | 4000 | ||||
8 | 400 | 2000 | 4000 | 800 | 2300 | 4600 | ||||
9 | 450 | 2300 | 4600 | 900 | 2600 | 5200 | ||||
10 | 500 | 2600 | 5200 | 1000 | 2900 | 5800 | ||||
11 | 550 | 2900 | 5800 | 1100 | 3200 | 6400 | ||||
12 | 600 | 3200 | 6400 | 1200 | 3500 | 7000 | ||||
13 | 650 | 3500 | 7000 | 1300 | 3800 | 7600 | ||||
Calculation of Undertrick Points
Penalty | Not Vulnerable | Vulnerable |
---|---|---|
Each undertrick | 50 | 100 |
Doubled 1st trick light | 100 | 200 |
Doubled 2nd, 3rd tricks light | 200 | 300 |
Doubled 4th and subsequent tricks light | 300 | 300 |