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Balancing Doubles  

Balancing Double situations arise when we try to to force opponents to play every hand at a level higher than 2 Spades particularly with good vulnerability for us. Balancing Doubles are a form of Takeout Double, often used in the passout seat (Last person to bid).



When is it a balancing double and how do I respond?

Balancing Double Situation

When the opponents try to keep the bidding at low levels, a double in the pass out seat – meaning the last person to bid, is regarded as a balancing double. It may not have the full takeout double strength even if it is that players first opportunity to bid.

Balancing Takeout Doubles

Distribution and strength requirements for a takeout double are lowered in situations when opponents’ previous auction indicates that the partner has high-card strength, but was likely unable to take an action of his own because his distribution was not suitable for a double or an overcall. A balancing double can be made with as little as 8 high card points if both the RHO and the partner have passed the opening bid. Such a situation indicates that partner has strength, but was unable to bid.

Strength Requirements for Balancing Double

Any point range range above  8 HCP. Usage depends on the prior bidding in the auction and the vulnerability.  The Doubler always promises holdings of the suits not bid with a guarantee 4 of any unbid major suit if opponents have bid a major and at least 4-3 in the major suits if the opposition have bid only the minors

Responding to A Balancing Double

The response to a balancing double requires better judgment than does bidding over partner’s direct take‑out double. Remember, partner may have made a balancing double on a much wider range of hands; i.e., he/she may not have good support for ail of the unbid suits, and the strength of his/her hand may be considerably below the values required for a direct take‑out double.

  1. A bid of any unbid suit at the lowest level = 8‑11 HCP’s.
  2. A jump response showing partner that you have a hand with opening strength points, even if previously passed.
  3. Jump to 2NT showing a good opening bid with opener’s suit well‑stopped
  4. Jump to 3NT showing values for a strong 1NT opening with controls in oppositions suit 
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